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1. Ultimate Bookmarks Thread - in Player Features and Ideas Discussion [original thread]
and today insta threads are nerfed to the ideas forum where they can whither and die, and all new ones in general (one of the rare places dev's post) will be shunned away here... thanks mods..
- by eLLioTT wave - at 2006.09.05 00:28:00
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2. In-game Texas Hold'em at stations - in Player Features and Ideas Discussion [original thread]
Edited by: eLLioTT wave on 05/09/2006 00:25:52 tbh should have been implemented from day1 also pong, mutliplayer pacman, multiplayer space invaders.
- by eLLioTT wave - at 2006.09.05 00:26:00
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3. Anchoring - A functional skill. - in Player Features and Ideas Discussion [original thread]
after 1 week the cans drift towards the sun.. once they are off the grid they were placed they can just go pop :) (or if u wanna be nice make the patrol thingy and they turn up in station) im getting sick of having to remove cans from overview to ...
- by eLLioTT wave - at 2006.01.12 12:11:00
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4. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
...but i'm happy in essence. Sure Oursulaert is overcrowded but that's its appeal, it's "the place to be" in Gallente space. Why should i move to 0.0? I like to be able to meet up with friends in the game, to be able to meet new friendly people. ...
- by eLLioTT wave - at 2005.10.06 16:05:00
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5. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
...but i'm happy in essence. Sure Oursulaert is overcrowded but that's its appeal, it's "the place to be" in Gallente space. Why should i move to 0.0? I like to be able to meet up with friends in the game, to be able to meet new friendly people. ...
- by eLLioTT wave - at 2005.10.06 16:05:00
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6. Carriers? - in Player Features and Ideas Discussion [original thread]
SIGNED How cool would it be to have your gang all in a carrier, you warp into battle with maybe some BS / cruiser escorts, then out of the carrier jumps a small fleet of HACs / Inty's ect
- by eLLioTT wave - at 2005.10.03 14:39:00
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7. Reduced Travel Time - SOLUTION - in Player Features and Ideas Discussion [original thread]
OR we could borrow interstellar expressways from hitchhikers guide to the galaxy these could be toll roads you mention. Currently in the time i've played ive been out of my home factions territory once.... i've had no incentive to explore any ...
- by eLLioTT wave - at 2005.10.03 14:37:00
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8. Reduced Travel Time - SOLUTION - in Player Features and Ideas Discussion [original thread]
C'mon people, what do you think?
- by eLLioTT wave - at 2005.10.03 13:02:00
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9. How about a crew! - in Player Features and Ideas Discussion [original thread]
SIGNED
- by eLLioTT wave - at 2005.10.03 09:15:00
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10. Implement Emergency Evasive Messures - in Player Features and Ideas Discussion [original thread]
Better alternative: Make some friends, go mining together, watch each others back. If you have secure containers and a hauler you can work very efficiently
- by eLLioTT wave - at 2005.10.03 09:09:00
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11. Reduced Travel Time - SOLUTION - in Player Features and Ideas Discussion [original thread]
Problem: Travel between Regions takes too long. No this is not a whine, it is a problem which discourages team work due to the time it takes to meet up. Before you reply please consider the following solution and don't just say "its great how it ...
- by eLLioTT wave - at 2005.10.03 08:31:00
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12. Mailing list overhaul time - in Player Features and Ideas Discussion [original thread]
Hi, I submitted a petition about this and the support team came back to me saying i should fill out a bug report and post this in this forum and then the Dev's would read it. So here goes... Recently i started a mailing list for about 20 - 30 pe...
- by eLLioTT wave - at 2005.09.21 01:10:00
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